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Health

interface Health {
    database: boolean;
    genesisInfo?: GenesisInf;
    inSync: boolean;
    lastAggregated: HeightTS;
    lastCommitted: HeightTS;
    lastFetched: HeightTS;
    lastThorNode: HeightTS;
    scannerHeight: string;
}

Properties

database: boolean

True means healthy, connected to database

Memberof

Health

genesisInfo?: GenesisInf

Memberof

Health

inSync: boolean

True means healthy. False means Midgard is still catching up to the chain

Memberof

Health

lastAggregated: HeightTS

Memberof

Health

lastCommitted: HeightTS

Memberof

Health

lastFetched: HeightTS

Memberof

Health

lastThorNode: HeightTS

Memberof

Health

scannerHeight: string

Int64, the current block count

Memberof

Health

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